Your world. Your battlefield.

Build an empire in the world around you.

Scan your space, raise a civilization, and command armies from the Dark Age to the Futuristic Age in an augmented-reality strategy game built around your battlefield.

In development for iPhone and Android

What makes it different

Turn your space into a battlefield

Walk your room's edge and the game builds a miniature world on your actual floor — terrain, resources, and all, fitted to your space's real shape.

See how AR battles work

Build through eight ages

Grow a vulnerable Dark Age settlement into an industrial power, then an information-age force, then a futuristic empire — in one continuous progression.

Explore the ages

Command every kind of war

Infantry, cavalry, siege, dragons, aircraft, armor, drones, and mechs — as each becomes available, your army's questions get more interesting.

Browse the units

How it works

From an empty floor to a contested empire in four steps.

  1. Create the battlefield

    Scan or define your playable area — or use an instant battlefield. The game generates a world that fits your space.

  2. Found the empire

    Place your Town Center, put villagers to work gathering resources, and raise your first buildings.

  3. Raise the army

    Train complementary forces, research improvements, and build defenses that match what your scouts found.

  4. Advance and conquer

    Unlock new ages — and with them new strategies, threats, and technologies — until an empire stands where your floor used to be.

The map is wherever you are

Walk your room's edge and its real shape becomes your battlefield — the game generates terrain and resources inside it, and you can adjust the boundary before battle. View the world tabletop-style from above, or drop into an immersive view and stand among your own walls.

It's real camera-based AR, so it deserves a plain-language note: the game asks for camera access to detect your floor, that processing happens on your device, and playing means moving through your actual space — so the game will keep reminding you to know where your furniture is.

Key art illustration: a fortified house under siege as a dragon and fighter jet clash above it.
Key art — feature illustration, not gameplay capture.

Every unit is powerful in the right battle.

Scout the field, protect vulnerable forces, pressure the enemy's economy, and build an army whose strengths cover its weaknesses. Victory should come from decisions — not from sending every unit forward at once.

Spears hold the line against cavalry

Cavalry runs down exposed archers

Ballistae make dragons think twice

Missiles answer aircraft

EMP blinds drones

Build and defend an empire

Your base is a machine: economy buildings fund it, production buildings arm it, walls and towers shape where it can be hurt, and technology multiplies all of it. Layout is strategy — where you put things decides which attacks are even possible.

Dragons, without breaking the game

Mythical forces in Battle Room Empire follow the same law as everything else: powerful in the right battle, counterable in the wrong one. A dragon over an unprepared army rewrites the fight — and a ballista line has been waiting its whole life for exactly this. Deeper dragon systems are in development and will be published as they're confirmed.

Explore dragons & mythical

Ways to play

The whole game is in active development — statuses below are the honest current state.

Create AR Battlefield

In development

Scan your space and battle on a map generated from its real shape.

Instant Battlefield

In development

Generate a battlefield without a full room scan and get straight to strategy.

Continue Campaign

In development

Return to your persistent empire — your town, progress, and armies are saved.

Multiplayer battles

Planned

Team play like 2v2 and 3v3 is planned for later development. Not playable yet.

Latest from development

Buildings & Base Design

Every Building Role in Battle Room Empire

Economy, population, production, defense, technology, and the special cases — how the building system fits together, and how to think about what to construct next.

Guides and stories

Written to be genuinely useful — and to still be true next month.

Getting Started

The First Ten Decisions That Shape an Empire

The opening minutes of a match decide more than any battle. These ten early choices — and the reasoning behind each — are the difference between empires and casualties.

Strategy & Tactics

Scouting, Information, and Fog of War

You can't counter what you haven't seen. How fog of war shapes every decision, what scouting actually buys you, and how information warfare evolves across the ages.

Ages & Progression

Every Age in Battle Room Empire, Explained

Eight eras, one empire. What each age changes strategically, when to advance, and how the game reinvents itself from the Dark Age to the Futuristic Age.

Buildings & Base Design

Every Building Role in Battle Room Empire

Economy, population, production, defense, technology, and the special cases — how the building system fits together, and how to think about what to construct next.

Be there when the first battles begin

Development updates, playtest opportunities, new guides, and major announcements — sent when there's something real to say, which is less often than you'd fear.

Your battlefield is closer than you think.

Join the playtest list and be there when the first battles begin.

In development for iPhone and Android