Roadmap timing and scope may change as development and testing continue. Items can move between columns, split, merge, or be rethought entirely — that's what development is.

Now

  • AR battlefield quality

    Scan flow, editable boundaries, anchoring stability, and on-device verification across real rooms.

  • Core empire gameplay

    The full build–gather–train–research–age-up loop, battles against AI settlements, and persistent saved towns.

  • Asynchronous player raids

    Battling power-matched real players’ town layouts, with raid reports delivered to defenders.

  • Unit and building art pass

    Replacing procedural placeholder art with final unit and building visuals, including animation.

Next

  • Playtesting program

    Structured test builds for players on the playtest list, starting on iPhone.

  • Deeper dragon systems

    Dragon customization and modular traits — currently in development preview.

  • Accounts & linked sign-in

    Optional provider linking (such as Apple) on top of the existing anonymous accounts.

  • Android version

    Bringing the game to Android after the iPhone experience is verified on devices.

Later

  • Team multiplayer (2v2, 3v3)

    Cooperative and team battles, with the diplomacy systems they imply.

  • Expanded mythical roster

    Elementalists and other mythical forces beyond dragons.

  • Localization

    Human-reviewed translations beyond English.

Released

Nothing yet — the first public release will be the first entry. Follow along on the news page or the playtest list.

Your battlefield is closer than you think.

Join the playtest list and be there when the first battles begin.

In development for iPhone and Android