The game
Units
The confirmed roster, with honest status labels. Roles and counters are strategic guidance, not fixed numbers — live balance data will be attached when it's official.
17 units
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Advanced Jet
In developmentPrecision air power — fewer sorties, bigger consequences.
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Archer
In developmentMassed ranged damage that punishes anything slow, light, or exposed.
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Artillery Gun
In developmentIndustrial firepower that made castle walls a history lesson.
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Ballista
In developmentPrecision siege — a giant answer to giant problems, including dragons.
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Battle Tank
In developmentArmored spearhead — mobility, protection, and firepower in one hull.
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Dragon
In developmentMythical air power centuries before the first jet engine.
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Elementalist
PlannedBattlefield control through elemental power — planned mythical support caster.
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Fighter Jet
In developmentAir superiority — the unit that decides who owns the sky.
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Hero
In developmentA named champion whose presence changes how an army fights.
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Knight
In developmentHeavy shock cavalry — the unit that makes open ground dangerous.
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Laser Tank
In developmentEnergy-weapon armor — the endgame evolution of the tank line.
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Recon Drone
In developmentContinuous, expendable eyes — information as a production line.
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Scout Cavalry
In developmentFast eyes and faster raids — information first, damage second.
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Spearman
In developmentThe cavalry answer — cheap, disciplined, and exactly where horses don't want to be.
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Swordsman
In developmentReliable frontline infantry — the measuring stick every other unit is balanced against.
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Villager
In developmentThe hands of your empire — every resource, building, and repair starts here.
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War Mech
In developmentWalking heavy weapons platform — the Futuristic Age's signature silhouette.
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